Found someting interesting here (i think). The GL window shows just a black screen but with "write color buffers" enabled, RSX debugger actually shows the intro in color buffer A and B (not in texture). I have never seen such behaviour so i'm reporting...
Log:
http://pastebin.com/DG8Pi7m8
Ok changing resolution makes it show on GL window. But image is not centered.
Anyway it's intro
Sweet. Why doesn't it go further? Spurs or gcm? :p
Humm i just tried it and it simply crashed for me ........any special setting ?
(06-18-2014, 07:54 PM)ssshadow Wrote: [ -> ]Sweet. Why doesn't it go further? Spurs or gcm? :p
Probably what was in the log:
Code:
[E : PPU[34] Thread (AsyncLoad)[0x005640a0]]: Unknown function 0xcdc6aefd
[E : PPU[1] Thread (CPUThread)[0x006e6118]]: Unknown function 0xe035f7d6
How did I not see that you did post the log...
(06-18-2014, 12:13 PM)Nickz Wrote: [ -> ]Found someting interesting here (i think). The GL window shows just a black screen but with "write color buffers" enabled, RSX debugger actually shows the intro in color buffer A and B (not in texture). I have never seen such behaviour so i'm reporting...
Log: http://pastebin.com/DG8Pi7m8
What is the FBO size ? (you can search "FBO" in the log)
(06-18-2014, 10:41 PM)jacky400 Wrote: [ -> ]Humm i just tried it and it simply crashed for me ........any special setting ?
There are 2 .edat files. I just checked and i have them decrypted.
Thanks it is okay now .Hopefully we can soon have the decrypt routine support for this type of compression edat .
(06-19-2014, 06:05 PM)jacky400 Wrote: [ -> ]Thanks it is okay now .Hopefully we can soon have the decrypt routine support for this type of compression edat .
As you can see in my screenshots i can see only the lower part of those logos. Have you done something in particular?