06-14-2014, 07:50 AM
09-01-2015, 08:32 AM
new log, more happen im sure in menu, but black screen and no audio.
Game process sys_spu: sys_spu_thread_write_spu_mb for a long time so i stopped it.
Game process sys_spu: sys_spu_thread_write_spu_mb for a long time so i stopped it.
01-08-2016, 12:22 AM
Ogl , write color buffer
LLE cellsre, spujq, Cellsail, maybe some lle still lacking
screen with engine and propeller whrirling
LLE cellsre, spujq, Cellsail, maybe some lle still lacking
screen with engine and propeller whrirling
01-10-2016, 12:44 PM
Tested on recent master build. Shows loading screen, and stuck on cellSail. Unfortunately Sail LLE'd doesn't help.
Code:
...
E {PPU Thread[0x1] (main_thread)[0x008d16a0]} cellSail TODO: cellSailFutureInitialize(pSelf=*0xd001ec48)
E {PPU Thread[0x1] (main_thread)[0x008d15e0]} cellSail TODO: cellSailFutureGet(pSelf=*0xd001ec48, timeout=0, result=*0xd001ec30)
E {PPU Thread[0x1] (main_thread)[0x008d1760]} cellSail TODO: cellSailFutureFinalize(pSelf=*0xd001ec48)
E {PPU Thread[0x1] (main_thread)[0x008d1840]} cellSail TODO: cellSailPlayerCreateDescriptor(pSelf=*0xbcb6d0, streamType=2, pMediaInfo=*0x0, pUri=*0xd001efe0, ppDesc=**0xbcccd4)
E {PPU Thread[0x2] (Callback Thread)[0x008d1780]} cellSail TODO: cellSailFutureSet(pSelf=*0x0, result=0)
E {PPU Thread[0x2] (Callback Thread)[0x008d1640]} cellSail: cellSailPlayerReplaceEventHandler
E {PPU Thread[0x1] (main_thread)[0x008d1840]} cellSail: Unhandled stream type: 2
E {PPU Thread[0x1] (main_thread)[0x008d17c0]} cellSail: cellSailDescriptorOpen
E {PPU Thread[0x1] (main_thread)[0x008d1820]} cellSail: cellSailDescriptorGetStreamType
E {PPU Thread[0x1] (main_thread)[0x008d1460]} cellSail: Unhandled stream type: 2
E {PPU Thread[0x1] (main_thread)[0x008d1980]} Exception: Access violation reading location 0x80bcbc6d
(in file ..\Utilities\Thread.cpp:1134, in function throw_access_violation)
10-08-2017, 04:58 AM
Version Rpcs3 RPCS3 v0.0.3-3-cc594ad Alpha | HEAD
Config Video Open Gl Slower-Vulkan Faster
ON Invalidate cache Every Frame
ON Use Gpu Texture Scaling
Aspect Ratio 16:9-Frame Limit Off
Firmware Setting Load liblv2.sprx only
PPU Decoder Recompiler LLVM+Fast
SPU Decoder Recompiler ASMJIT
Spu Threads Auto-ON Spu loop Dectection
Log https://pastebin.com/hFN2rxWv
End of Logo stuck
Config Video Open Gl Slower-Vulkan Faster
ON Invalidate cache Every Frame
ON Use Gpu Texture Scaling
Aspect Ratio 16:9-Frame Limit Off
Firmware Setting Load liblv2.sprx only
PPU Decoder Recompiler LLVM+Fast
SPU Decoder Recompiler ASMJIT
Spu Threads Auto-ON Spu loop Dectection
Log https://pastebin.com/hFN2rxWv
End of Logo stuck
10-13-2017, 06:44 PM
RPCS3 v0.0.3-3-bb398c4 Alpha
Playable
You MUST LLE Libvdec.sprx or it will go to a black screen after an intro scene.
Playable
You MUST LLE Libvdec.sprx or it will go to a black screen after an intro scene.