What i got:
Black screen with 0 FPS
Dbg console messages
RSX debugger texture (4 coloured dots xD)
keyfile.edat needs to be decrypted
http://pastebin.com/HwSRuDpc
Build: 71b21fe
Black screen with 0.00FPS
Throws the following exception:
Code:
{SPU[0x4a] Thread (FMOD) [0x1b898]} class fmt::exception thrown: SPUThread::stop_and_signal(): Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1390)
Issue at GitHub:
https://github.com/RPCS3/rpcs3/issues/1485
Tested on recent master build v0.0.1-22c0f0d6 (
PR #2405). Stuck after first intro.
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx
build
0.0.3-3-dfc970c
requires load Liblv2.sprx only and opengl to get
ingame with
messed up visuals all around some are sorta fixed by strict rendering mode like the text in some menus and without use GPU texture scaling it will also crash much like vulkan and DX12 other then that the game runs at a ok frame rate if only the visuals where not all sorts of screwed up.
Build
0.0.4-6323-435ea8d
yes the build is a little out of date but eh nothing major has popped up and its playable now it seems with the graphics no longer being corrupt and no longer needing gpu texture scaling or any special settings.