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Full Version: Comet Crash [NPUB30061]
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emunewzdecade

The game came to upload a picture of a whiteboard in black screen.

Log file:
http://pastebin.com/zWpHzfag
Shows some textures in RSX debugger.

Ekaseo

shows a new texture in rsx debugger
Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Crashes on intro.

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
rpcs3-v0.0.2-2017-04-30-28456170_win64


Goes ingame with broken graphics.
Comet Crash | OpenGL | rpcs3-v0.0.4-2018-02-12-95c6ac69_win64 | NPEB00142


Game Version: NPEB00142
Emulator Version: 0.0.4 Alpha
OpenGL - Stable 29.97 FPS (GTX 770)

Default game without DLCs or add-ons.
Downloaded, installed & played.

Playable if you have a history with Comet Crash and remember the costs, turrets and more - else it's very unplayable due to it's major visual bugs. [See screenshots]

[attachment=5099]
[attachment=5100]
[attachment=5101]

Regards,

0x0539
I know this has been classified as playable for a while now, but today I'm happy to make a formal post that I finally got the game to run updated to version 1.10 along with the bionic swarm DLC installed and running with zero graphical issues.  The forum rules apparently won't allow me to upload the game config file with all the pertinent details though, so I'm not sure how to share those settings.

RPCS3 v0.0.27-14784-a3ededdc Alpha | master
AMD Ryzen 9 5900X 12-Core Processor | 24 Threads | 31.91 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (531.18)

Also worth noting that I got it to run updated + DLC on the Valve Steam Deck with zero graphical issues as well, but the frame rate begins to drop to the low 20's when there's around 700+ structures or units on screen. Still completely playable though.