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Ekaseo

when i try to run this game, my entire computer freezes, it may be that i dont have enough power to even run it, so im just reporting it and if someone with a better rig tries it and it still freezes, then its a problem of the emu
Can you disable logging and try again?

Ekaseo

(04-04-2014, 05:37 PM)ssshadow Wrote: [ -> ]Can you disable logging and try again?

i had it disabled
I guess this game causes a memory leak...

(Disregarding this little issue, the game still needs spurs Wink )

[Image: XIjskFX.png]

Gundark

Different region. For a 2d game awful lot of unimplemented stuff, and after white frame stuck in a loop.

Build: 71b21fe
LLE: fiber, resc, spurs_jq, sre, sync2

The game freezes the OS for a few seconds before opening itself
GSFrame opens, throws the following exception:
Code:
·F {PPU[0x6] Thread (main_thread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000
·! {PPU[0x6] Thread (main_thread) [0x39800000]} Thread time: 19.039394 Gc

shinox

Any fixes yet ?
The memory leak issue still persists and takes up over 3Gb of RAM for several seconds, but calms down to 500Mb shortly after. I cannot post the full log because the log is over 200 Mb. Since I can't show the original thing, I cut it down in another version that shows everything except the over 2 million lines of the same code, which is this:

·W 0:00:03.767557 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x2, aspect=2, option=0)
·W 0:00:03.767563 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x5, aspect=2, option=0)
·W 0:00:03.767568 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x5, aspect=1, option=0)
·W 0:00:03.767574 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x4, aspect=2, option=0)
·W 0:00:03.767579 {PPU[0x1000000] Thread (main_thread) [0x00d48130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x4, aspect=1, option=0)

In the attached zip file is the edited down version of the log, some images of what happened and so on.

Hope this helps.

*NOTE* - Not all the lines are actually the same, they carry minor differences each line.
rpcs3-v0.0.3-2017-09-02-9440e654_win64

Playable.
hey all  Smile,

New here  mainly because I just heard you get a PS3 emu..  I own a copy of Dragons Crown and just wondering how can i get that changed into a file that this
PS3 emulator uses?   If someone already has a file or can point in the genral direction would be great.. but if its easy to get the program that the emu uses to change teh files is fine with me Smile
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