(03-29-2022, 03:04 AM)cleverest Wrote: [ -> ]Does it still require Write Color Buffers and Force CPU Blit Emulation enabled for Chapter 4?
It does require WCB for a couple of chapters (off the top of my head, 4, 5 and 6). I never toogled Force CPU blit, though. Just finished the game, kinda playable with heavy FPS drops to 10 or less, as expected given my system's specs
Ryzen 5 2600
GTX 1660 SUPER
16Gb DDR4 2600Mhz
(04-16-2020, 10:17 AM)quick.sliver1 Wrote: [ -> ]Playable
Beaten the game from start to finished. Gameplay FPS is almost stable.- Perfectly stable FPS with Res Scale=100% 720p
- All chapter environment graphic is well-rendered (except chapter 4)
- Random Misalign blooming/Few 3D texture when Res. Upscaling 2K and above (cave lantern/some bullets colliding dark wall/some bomb explosion/throwing angle).
# Gameplay FPS = (22~30)
# Cutscenes stable (59~60)
# RPCS3 v0.0.9-10202-adfc9d93 Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Blurry gameplay at “Chapter 4” only
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)
@ More FPS stability (Res. Upscaling)
# Set Driver Wake-Up Delay = 350us
@ Lenovo Legion 5 Pro RTX 3060
Perfectly working at 2k resolution; FPS 22 - 30
Steam Deck performance is terrible. Cutscenes obviously great but gameplay is 13-16fps. Sprites (explosions) and textures are very buggy and there are random freezes while playing ingame. Audio has hard clipping and random loud artifacts too. Latest rpcs3 build as of 8/2022.
As expected, 15 FPS average is even above what I expected