RPCS3 Forums

Full Version: Uncharted: Drake's Fortune [BCUS98103]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4
(09-13-2020, 07:01 AM)ldczzyy Wrote: [ -> ]On the latest RPCS3 with game patches, this game is quite smooth at 4K, with "Write Color Buffer" disabled.

Spec: i9-10900K, 1080Ti, Samsung 970 Evo+ ssd, 32Gb ram.
RPCS3: 0.0.12.10876, with patches on https://wiki.rpcs3.net/index.php?title=H...7s_Fortune


Follow up CPU utilization test, at 22:49 of the video


Does it still require Write Color Buffers and Force CPU Blit Emulation enabled for Chapter 4?
(03-29-2022, 03:04 AM)cleverest Wrote: [ -> ]Does it still require Write Color Buffers and Force CPU Blit Emulation enabled for Chapter 4?


It does require WCB for a couple of chapters (off the top of my head, 4, 5 and 6). I never toogled Force CPU blit, though. Just finished the game, kinda playable with heavy FPS drops to 10 or less, as expected given my system's specs


Ryzen 5 2600
GTX 1660 SUPER
16Gb DDR4 2600Mhz
(04-16-2020, 10:17 AM)quick.sliver1 Wrote: [ -> ]Playable
Beaten the game from start to finished.  Gameplay FPS is almost stable.
  • Perfectly stable FPS with Res Scale=100% 720p
  • All chapter environment graphic is well-rendered (except chapter 4)
  • Random Misalign blooming/Few 3D texture when Res. Upscaling 2K and above (cave lantern/some bullets colliding dark wall/some bomb explosion/throwing angle). 
# Gameplay FPS = (22~30)
# Cutscenes stable (59~60)
# RPCS3 v0.0.9-10202-adfc9d93 Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


@ Blurry gameplay at “Chapter 4” only

Enable Write Color Buffers (GPU) 
Enable Force CPU Blit emulation (Debug) 

@ More FPS stability (Res. Upscaling)

Set Driver Wake-Up Delay = 350us

@ Lenovo Legion 5 Pro RTX 3060

Perfectly working at 2k resolution; FPS 22 - 30
Steam Deck performance is terrible. Cutscenes obviously great but gameplay is 13-16fps. Sprites (explosions) and textures are very buggy and there are random freezes while playing ingame. Audio has hard clipping and random loud artifacts too. Latest rpcs3 build as of 8/2022.
As expected, 15 FPS average is even above what I expected
- SYS: RPCS3 v0.0.31-16354-1444981b Alpha | master
- SYS: Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 551.61.0.0
- SYS: Firmware version: 4.91

 
Almost Playable
Updating post (27).  Gameplay FPS is Variable. (GPU Load monitor shows inconsistent performance with VRAM value when upscaling Res. unlike other tested titles, which outcomes with a variable FPS while gameplay and an intermittent drop FPS at recording). Graphics/Cutscenes are well-rendered.  Sound/Effects are clearly working.

@ Config Applied
Enable Write Color Buffers (GPU)

@ Stability Performance 
# Set Driver Wake-Up Delay = 350us (Advanced)

Showcase Video 
Watch Here (Inc. Config + VB = 120Hz)
- SYS: RPCS3 v0.0.34-17098-2262ac16 Alpha | HEAD
- SYS: AMD Ryzen 5 3600X 6-Core Processor | 12 Threads | 23.42 GiB RAM | TSC: 3.800GHz | AVX+ | FMA3
- SYS: Operating system: POSIX, Name: Linux
- RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce RTX 2060' running on driver 565.57.1.0
- SYS: Firmware version: 4.91


Is anyone else having issues have achievements? Seems like they are not being earned via the Trophy Manager. I have collected 4 treasures in game and have no achievements? Believe one of the achievements is collecting 1 of the treasures (bronze).
Pages: 1 2 3 4