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Full Version: From Dust [NPUB30418]
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Just Black screen with 40 fps and Log req. graphics, shaders, CellGcm and bla..bla..bla..

Log here: http://pastebin.com/Kf5tJ3YR
Build: 71b21fe

Code:
{rsx::thread} class fmt::exception thrown: rsx::thread::ReadIO32(): rsx::thread::ReadIO32(addr=0xeeeeeee): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:916)

Related GitHub issue: https://github.com/RPCS3/rpcs3/issues/1492

nash67

RPCS3 v0.0.2-11-01a7fd5
nothing but a white screen
·E 0:00:05.871340 {rsx::thread} HLE: Getting the real address failed. (addr=0xeeeeeeec)
·E 0:00:05.871361 {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0xEEEEEEEC, put=0x1238
rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Ingame.
Moving to Ingame.
RPCS3 v0.0.6-7786-a36d3af3 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'

stats ( should be review by Moderator or a tester )

i couldn't understand the game and in game 15fps

screenshots

[Image: attachment.php?aid=12595]

Gameplay with fps Vulkan

https://drive.google.com/file/d/1adojCP3...sp=sharing

log file in Attachment
RPCS3 v0.0.14-11706-44ab5055 Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i9-9900K CPU @ 3.60GHz | 31.92 GiB RAM | Windows 10 | RTX 3080

Required Settings: Write Color Buffers, 1024 x 1024 Res Scale Threshold (if upscaling), Preferred SPU Threads = 2 (weaker CPUs)

This one is very close to playable, if not playable. It is very stable; I played through roughly half of the game in one shot with no issues. It runs at a steady 30 FPS with a 9900k, but dips into the low/mid 20's on an 8600k - however, setting preferred SPU threads to 2 increased this to 28-30 making it fairly playable with that CPU as well.

Requires Write Color Buffers, otherwise some graphics will be missing. Testing was done at 100% Resolution with default Res Scale Threshold - this game requires 1024 x 1024 Res Scale Threshold at 300% Resolution, otherwise shadows will be a blocky mess.