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pnkie666

So....it's happend! Now, Sonic CD is launch intro!

Pnkie666, same...Please, use in the next time "Search" (
(? ???????, ?? ????? Wink)

pnkie666

(04-21-2014, 09:18 PM)AlexAltea Wrote: [ -> ]Merged with the older thread. Wink

By the way, what's the difference with your previous video?

it work without pressing "resume".

emunewzdecade

Presented an interesting behavior with the current version!
You can proceed with emulation to the main menu screen, but with a black screen and may accompany it by rsx debugger.

This error texture observed in the previous version:
Code:
[E: RSXThread] GLTexture :: Init () -> glTexImage2D: OpenGL error 0x0501

Resulted in this error now:
Code:
[E : RSXThread]: Init tex error: Bad tex format (0x84 | linear | 0x0)

Hear the sounds of button commands.

This error was displayed after choosing the game character by pressing the X button.
Code:
[W : PPU[1] Thread (CPUThread)[0x00e25010]]: cellPamf warning: cellPamfReaderGetNumberOfSpecificStreams(pSelf=0xd0010410, streamType=21)
[E : PPU[1] Thread (CPUThread)[0x00e25010]]: Exception: GetMemFromAddr(0x0)
Thereafter, no further updates in the log.


The initial opening screen with the logo of Sega continues loading normally.
log file:
Sonic CD [NPEB-00787]

element

Hey

I have implemented the "CELL_GCM_TEXTURE_R5G6B5" into GLGSRender.h

Code:
case CELL_GCM_TEXTURE_R5G6B5:
        {                                        
            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
            checkForGlError("GLTexture::Init() -> glTexImage2D");
            
            break;
        }

Intro is loading ... than the Main Screen appear ... but it has strange colors

element

when implementing the

Code:
case CELL_GCM_TEXTURE_R5G6B5:
        {                                        
            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
            checkForGlError("GLTexture::Init() -> glTexImage2D");
            //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
            break;
        }

it gaves me a very strange picutre

pnkie666

can you add this code on github?
(05-14-2014, 02:30 PM)element Wrote: [ -> ]when implementing the

Code:
case CELL_GCM_TEXTURE_R5G6B5:
        {                                        
            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
            checkForGlError("GLTexture::Init() -> glTexImage2D");
            //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
            break;
        }

it gaves me a very strange picutre

If the game didn't display that before your code addition, then please make a pull request! It looks completely fine, just some minor color format issue, trivial probably.

shadow

wrong colors probably mean that color format is wrong...

flashmozzg

Yeah, no red and probably green instead of blue.
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