04-21-2014, 09:00 PM
04-21-2014, 09:52 PM
Pnkie666, same...Please, use in the next time "Search" (
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(? ???????, ?? ????? )
pnkie666
04-22-2014, 04:03 AM
(04-21-2014, 09:18 PM)AlexAltea Wrote: [ -> ]Merged with the older thread.
By the way, what's the difference with your previous video?
it work without pressing "resume".
emunewzdecade
05-09-2014, 09:54 PM
Presented an interesting behavior with the current version!
You can proceed with emulation to the main menu screen, but with a black screen and may accompany it by rsx debugger.
This error texture observed in the previous version:
Resulted in this error now:
Hear the sounds of button commands.
This error was displayed after choosing the game character by pressing the X button.
Thereafter, no further updates in the log.
The initial opening screen with the logo of Sega continues loading normally.
log file:
Sonic CD [NPEB-00787]
You can proceed with emulation to the main menu screen, but with a black screen and may accompany it by rsx debugger.
This error texture observed in the previous version:
Code:
[E: RSXThread] GLTexture :: Init () -> glTexImage2D: OpenGL error 0x0501
Resulted in this error now:
Code:
[E : RSXThread]: Init tex error: Bad tex format (0x84 | linear | 0x0)
Hear the sounds of button commands.
This error was displayed after choosing the game character by pressing the X button.
Code:
[W : PPU[1] Thread (CPUThread)[0x00e25010]]: cellPamf warning: cellPamfReaderGetNumberOfSpecificStreams(pSelf=0xd0010410, streamType=21)
[E : PPU[1] Thread (CPUThread)[0x00e25010]]: Exception: GetMemFromAddr(0x0)
The initial opening screen with the logo of Sega continues loading normally.
log file:
Sonic CD [NPEB-00787]
element
05-14-2014, 02:26 PM
Hey
I have implemented the "CELL_GCM_TEXTURE_R5G6B5" into GLGSRender.h
Intro is loading ... than the Main Screen appear ... but it has strange colors
I have implemented the "CELL_GCM_TEXTURE_R5G6B5" into GLGSRender.h
Code:
case CELL_GCM_TEXTURE_R5G6B5:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
break;
}
Intro is loading ... than the Main Screen appear ... but it has strange colors
element
05-14-2014, 02:30 PM
when implementing the
it gaves me a very strange picutre
Code:
case CELL_GCM_TEXTURE_R5G6B5:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
break;
}
it gaves me a very strange picutre
pnkie666
05-14-2014, 06:17 PM
can you add this code on github?
05-14-2014, 09:52 PM
(05-14-2014, 02:30 PM)element Wrote: [ -> ]when implementing the
Code:case CELL_GCM_TEXTURE_R5G6B5:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
break;
}
it gaves me a very strange picutre
If the game didn't display that before your code addition, then please make a pull request! It looks completely fine, just some minor color format issue, trivial probably.
shadow
05-14-2014, 10:07 PM
wrong colors probably mean that color format is wrong...
flashmozzg
05-14-2014, 10:31 PM
Yeah, no red and probably green instead of blue.