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Nice fps on last build with Interpreter&DisAsm

LittleGrejmer

Latest build. That is propably bug, but I don't know.
[E : SPU[146] Thread (FMOD)[0x0001cd70]]: SPURecompilerCore::Compile(ls_addr=0x1cd70): branch to 0x0 opcode
Settings: spu: recompiler, and interpreter&disarm

metallicafor

revision 38333f0 : access violetion error - a lot of games shows this error with latest revisions

John GodGames

This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.


(12-17-2014, 10:39 PM)John GodGames Wrote: [ -> ]This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.


Which build version ? I guess it some sort of old version cause without icons. Tried in last build, so it freezes.

John GodGames

It's an older PPU JIT build.I don't know revision.In newest revision.


(12-18-2014, 09:24 AM)notq Wrote: [ -> ]
(12-17-2014, 10:39 PM)John GodGames Wrote: [ -> ]This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.


Which build version ? I guess it some sort of old version cause without icons. Tried in last build, so it freezes.

mecripper

Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
Error:
Quote:E Unknown module 'cellSysutilAvconfExt'
E Unknown function 'cellAudioInGetAvailableDeviceInfo' in 'cellSysutilAvconfExt' module (0x325f24)
E Unknown function 'cellAudioInSetDeviceMode' in 'cellSysutilAvconfExt' module (0x325f44)
E Unknown function 'cellAudioInRegisterDevice' in 'cellSysutilAvconfExt' module (0x325f64)
E Unknown function 'cellAudioInUnregisterDevice' in 'cellSysutilAvconfExt' module (0x325f84)
E Unknown function 'sys_prx_load_module_on_memcontainer_by_fd' in 'sysPrxForUser' module (0x326bc4)
E Unknown function 'sys_prx_load_module_by_fd' in 'sysPrxForUser' module (0x326d04)
E {PPU[0x1] Thread (main_thread)[0x003255e4]} Exception: Access violation reading location 0x0
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)

mecripper

Build: cdf38d1
CPU: PPU Interpreter 2
SPU: SPU Interpreter 2

Aeternal600

Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Please note that I've tested the demo version of this game.

Vulkan and OpenGL both run this game at full speed 100% of the time for me. I haven't encountered any major visual or audio glitches.

Can be upgraded to Playable!
Moving to playable.
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