04-23-2014, 01:30 PM
LittleGrejmer
04-23-2014, 08:03 PM
Latest build. That is propably bug, but I don't know.
[E : SPU[146] Thread (FMOD)[0x0001cd70]]: SPURecompilerCore::Compile(ls_addr=0x1cd70): branch to 0x0 opcode
Settings: spu: recompiler, and interpreter&disarm
[E : SPU[146] Thread (FMOD)[0x0001cd70]]: SPURecompilerCore::Compile(ls_addr=0x1cd70): branch to 0x0 opcode
Settings: spu: recompiler, and interpreter&disarm
metallicafor
07-14-2014, 09:14 PM
revision 38333f0 : access violetion error - a lot of games shows this error with latest revisions
John GodGames
12-17-2014, 10:39 PM
This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.
12-18-2014, 09:24 AM
(12-17-2014, 10:39 PM)John GodGames Wrote: [ -> ]This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.
Which build version ? I guess it some sort of old version cause without icons. Tried in last build, so it freezes.
John GodGames
12-18-2014, 12:46 PM
It's an older PPU JIT build.I don't know revision.In newest revision.
(12-18-2014, 09:24 AM)notq Wrote: [ -> ](12-17-2014, 10:39 PM)John GodGames Wrote: [ -> ]This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.
Which build version ? I guess it some sort of old version cause without icons. Tried in last build, so it freezes.
mecripper
07-21-2015, 07:06 AM
Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
Error:
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
Error:
Quote:E Unknown module 'cellSysutilAvconfExt'
E Unknown function 'cellAudioInGetAvailableDeviceInfo' in 'cellSysutilAvconfExt' module (0x325f24)
E Unknown function 'cellAudioInSetDeviceMode' in 'cellSysutilAvconfExt' module (0x325f44)
E Unknown function 'cellAudioInRegisterDevice' in 'cellSysutilAvconfExt' module (0x325f64)
E Unknown function 'cellAudioInUnregisterDevice' in 'cellSysutilAvconfExt' module (0x325f84)
E Unknown function 'sys_prx_load_module_on_memcontainer_by_fd' in 'sysPrxForUser' module (0x326bc4)
E Unknown function 'sys_prx_load_module_by_fd' in 'sysPrxForUser' module (0x326d04)
E {PPU[0x1] Thread (main_thread)[0x003255e4]} Exception: Access violation reading location 0x0
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)
mecripper
07-22-2015, 08:14 AM
Build: cdf38d1
CPU: PPU Interpreter 2
SPU: SPU Interpreter 2
CPU: PPU Interpreter 2
SPU: SPU Interpreter 2
Aeternal600
08-02-2017, 04:05 PM
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Please note that I've tested the demo version of this game.
Vulkan and OpenGL both run this game at full speed 100% of the time for me. I haven't encountered any major visual or audio glitches.
Can be upgraded to Playable!
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Please note that I've tested the demo version of this game.
Vulkan and OpenGL both run this game at full speed 100% of the time for me. I haven't encountered any major visual or audio glitches.
Can be upgraded to Playable!
08-12-2017, 01:37 PM
Moving to playable.