RPCS3 Forums

Full Version: Linux
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2

Patrikb56

Hi, I would to now how to build rpcs3 under linux. Cann someone write me here how to do it? Sorry for my bad english.

Patrikb56

Really anybody doesn't know how to build RPCS3 under linux? It's the only thing what holds me at Windows.

Bigpet

Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Patrikb56

(03-30-2014, 06:23 PM)Bigpet Wrote: [ -> ]Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

derpf

(03-30-2014, 10:50 PM)Patrikb56 Wrote: [ -> ]
(03-30-2014, 06:23 PM)Bigpet Wrote: [ -> ]Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

You need to have the dependencies (wxWidgets and GLEW, can't remember if there's anything else) and pull the latest code from master. If you get compiler errors, pastebin them.

Patrikb56

(03-31-2014, 09:24 AM)derpf Wrote: [ -> ]
(03-30-2014, 10:50 PM)Patrikb56 Wrote: [ -> ]
(03-30-2014, 06:23 PM)Bigpet Wrote: [ -> ]Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

You need to have the dependencies (wxWidgets and GLEW, can't remember if there's anything else) and pull the latest code from master. If you get compiler errors, pastebin them.

Errors after make command are here: http://pastebin.com/raFiJ6Ma

BageDevimo

(03-31-2014, 11:23 AM)Patrikb56 Wrote: [ -> ]
(03-31-2014, 09:24 AM)derpf Wrote: [ -> ]
(03-30-2014, 10:50 PM)Patrikb56 Wrote: [ -> ]
(03-30-2014, 06:23 PM)Bigpet Wrote: [ -> ]Just build it with cmake. Don't expect it to work flawlessly, there's some bugs left to get it running decently (BageDev among others is working on getting that fixed).

Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

You need to have the dependencies (wxWidgets and GLEW, can't remember if there's anything else) and pull the latest code from master. If you get compiler errors, pastebin them.

Errors after make command are here: http://pastebin.com/raFiJ6Ma

AlexAltea is right, you need wxWidgets >= 3.0, and make sure you install libglew-dev

You'll probably have to compile wxWidgets yourself, which is a whole nother bag of worms.

When you do eventually get it compiling, it'll crash Smile

Patrikb56

(03-31-2014, 01:00 PM)BageDevimo Wrote: [ -> ]
(03-31-2014, 11:23 AM)Patrikb56 Wrote: [ -> ]
(03-31-2014, 09:24 AM)derpf Wrote: [ -> ]
(03-30-2014, 10:50 PM)Patrikb56 Wrote: [ -> ]Ok. I used cmake. It was ok. But when I used make, there were errors and it didn't compile. Did I do everything good? Or can somebody write some procedure how to compile it right?

You need to have the dependencies (wxWidgets and GLEW, can't remember if there's anything else) and pull the latest code from master. If you get compiler errors, pastebin them.

Errors after make command are here: http://pastebin.com/raFiJ6Ma

AlexAltea is right, you need wxWidgets >= 3.0, and make sure you install libglew-dev

You'll probably have to compile wxWidgets yourself, which is a whole nother bag of worms.

When you do eventually get it compiling, it'll crash Smile

Ok. Now it's doing this: http://pastebin.com/HYwuyuwD
Is it normal?

mushroom

Quote:Ok. Now it's doing this: http://pastebin.com/HYwuyuwD
Is it normal?

Try using the -fpermissive flag in the settings, if GNU GCC 4.7.

Also, try this reading this for that repetitive message "declared here, later in the translation unit."

http://gcc.gnu.org/gcc-4.7/porting_to.html

BageDevimo

(03-31-2014, 07:39 PM)mushroom Wrote: [ -> ]
Quote:Ok. Now it's doing this: http://pastebin.com/HYwuyuwD
Is it normal?

Try using the -fpermissive flag in the settings, if GNU GCC 4.7.

Also, try this reading this for that repetitive message "declared here, later in the translation unit."

http://gcc.gnu.org/gcc-4.7/porting_to.html

If you're building using the cmake, it _should_ have -fpermissive, I think.
Pages: 1 2