Hello,
the game loads with really nice speed, but stuck in the loop (I've waited few minutes and there was same message in the log all time)
http://pastebin.com/sxKJ41Jq
That is the kind of message you would expect when a game displays something, like in the attached picture. Strange that it doesn't in this case. Can you check the RSX debugger? Spam Get/Put a few times and see if there is anything non black in the texture field, or the buffers.
I've tried RSX debugger. Color buffer A and B are black, other fields show nothing.
Now shows this with write color buffer and write depth buffer both disabled.
I think this should be moved in intro now...
rpcs3-v0.0.1-2017-02-04-a809f334_win64
Goes ingame now, but it has missing graphic, otherwise you can play it.
Code:
F {PPU[0x1000008] Thread (HLE Video Decoder)} class std::runtime_error thrown: Interlaced frames not supported (0x1)
Never seen this error before.
(02-05-2017, 09:22 AM)digitaldude Wrote: [ -> ]rpcs3-v0.0.1-2017-02-04-a809f334_win64
Goes ingame now, but it has missing graphic, otherwise you can play it.
Code:
F {PPU[0x1000008] Thread (HLE Video Decoder)} class std::runtime_error thrown: Interlaced frames not supported (0x1)
Never seen this error before.
Post a screenshot or two and I will move the thread.
(02-05-2017, 12:58 PM)ssshadow Wrote: [ -> ] (02-05-2017, 09:22 AM)digitaldude Wrote: [ -> ]rpcs3-v0.0.1-2017-02-04-a809f334_win64
Goes ingame now, but it has missing graphic, otherwise you can play it.
Code:
F {PPU[0x1000008] Thread (HLE Video Decoder)} class std::runtime_error thrown: Interlaced frames not supported (0x1)
Never seen this error before.
Post a screenshot or two and I will move the thread.
Posted.
rpcs3-v0.0.5-6626-717f2b0a_win64
Playable.