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Full Version: Peggle [NPUA30005]
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jacky400

If you see in RSX debugger , the image is correct and we flipped them.

[raven02]
Doesn't boot in latest master (190fc43)

LLE: libsysutil_np_trophy

F {PPU[0x2] Thread (main_thread) [0x00c42ce4]} class fmt::exception thrown: cellSysutilRegisterCallbackDispatcher():
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:387)


Without LLE it finds an access violation and also doesn't boot.

flashmozzg

(07-31-2016, 04:47 PM)Annie Wrote: [ -> ]Doesn't boot in latest master (190fc43)

LLE: libsysutil_np_trophy

F {PPU[0x2] Thread (main_thread) [0x00c42ce4]} class fmt::exception thrown: cellSysutilRegisterCallbackDispatcher():
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:387)

Without LLE it finds an access violation and also doesn't boot.

I think libsysutil_np_trophy can't be LLEd atm.

Etokapa

RPCS3 Version:
0.0.2-3-83ffd7c Alpha | 19 May, 2017 | FW 4.81

Specs:
i7-4770 | GTX 1080 | 32GB DDR3 | Windows 10 x64

Status:
Nothing

Settings:
Core
--Automatically load required libraries

Graphics
--1280x720
--16x9
--Frame limit Off
--Use GPU texture scaling

Audio
--XAudio2

Input/Output
--XInput (Using an official PS3 controller with SCPToolkit drivers)

Tested on 3 combinations of the Renderer, PPU, and SPU configurations. Not sure if problem is related to the icon issue or something else.

OPENGL
OGL+Int(f)+Int(p): Can't boot. White Screen. Stuck on E {PPU[0x1000000] Thread (main_thread) [0x00c46090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT. RPCS3 does not respond and crashes when Stop is pressed.
OGL+Int(f)+Int(f): Can't boot. White Screen. Stuck on E {PPU[0x1000000] Thread (main_thread) [0x00c46090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT RPCS3 does not respond and crashes when Stop is pressed.
OGL+Int(f)+Rec(ASMJIT): Can't boot. White Screen. Stuck on E {PPU[0x1000000] Thread (main_thread) [0x00c46090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT RPCS3 does not respond and crashes when Stop is pressed.

someone needs to retest this nickz on the old forum post on this game had some screen shots that looked the same as what heavy weapon at that time and heavy weapon now goes ingame so its in need of a retest.
This is nothing for me and has been for awhile:

U {PPU[0x1000000] Thread (main_thread) [0x00c42530]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
U {PPU[0x1000000] Thread (main_thread) [0x00c42888]} sceNp TODO: sceNpManagerGetNpId(npId=*0x200a2f5c)
E {PPU[0x1000000] Thread (main_thread) [0x00c3d018]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x9ca920, arg=*0x0, options=0x0)
F {PPU[0x1000000] Thread (main_thread) [0x0044e830]} MEM: Access violation reading location 0x4e9
RPCS3 v0.0.4-6200-8f314c51 Alpha still nothing.
rpcs3-v0.0.4-2018-01-19-49e64b9e_win64

Playable.
Full version cannot be accessed. With the EDAT file in the EXDATA dir and changed to .rap extension (this is what you do for C00 titles), you get an error trying to boot:
F {PPU[0x1000000] Thread (main_thread) [0x00446484]} MEM: Access violation reading location 0x4e9
(even on PPU Interpreter)

Note:
Framelimitor OFF will prevent proper menu controls.
OpenGL gets rid of some flickering.
Can anyone confirm that the full version is not working? Even on today's build, no change.

Just get this immediately on launch with the full version rap/edat:
F {PPU[0x1000000] Thread (main_thread) [0x00446410]} MEM: Access violation reading location 0x4e9

Trial is fine. If the full version can just boot, it looks like it'll be perfect!
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