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Full Version: Lemmings [NPUA80012]
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i found something interesting. this game doesnt display a texture in the rsx debugger, but it displays a very interesting dbg console:
You may have some issues where the game doesn't find some files, such as /app_home/shaders.bin, but there may be other ones as well in the normal log. Fix those and see if something else happens.
Currently not booting due to

F {PPU[0x70000000] Thread (main_thread) [0x00428960]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1208)

Added to the unimplemented HLE list at https://github.com/RPCS3/rpcs3/issues/1936

Build Used: Pull Request #3096 (0.0.3-5543)
Moving to Loadable.
Ingame. Graphics broken as f**k. Speed is okay enough though, not 100%, but is alright.


Build Used: Pull Request #3244 (0.0.3-5804)

Edit: Added screenshot
Where is the screenshot?
Emulator Version: RPCS3 v0.0.5-6649-7303f04bc Alpha
Game Status: Playable
Required Game Version: 2.0

PPU/SPU Decoder: Recompiler
GPU: Vulkan. Use GPU Texture Scaling: false.
XAudio: Downmix to Stereo: false
I/O: XInput
System: Language: Italian, Enable /host_root/: true
Emulator: Use Native Interface: false

Everything else as Default configuration. FW used 4.81

1. Requires version 2.0, otherwise it gives a MEM writing violation.
2. Do not use Native Interface as "Loading Trophies" dialog will never go away.
3. Use GPU Texture Scaling needs to be unselected, otherwise texture corruption will appear. You may also want to select "Disable Vertex Cache" in order to reduce texture flickering inside the menu (doesn't appear in game, tho).
Using rpcs3-v0.0.6-8445-033836d8_win64

Game hard crashes RPCS3 using the recommended settings above from Maxetto.

The game WILL run without crashing ONLY if you do NOT uncheck Use GPU Scaling in the debug tab. But then you will have very bad texture corruption.

So, it goes in-game, but is not really playable.