03-09-2014, 08:53 PM
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03-09-2014, 09:21 PM
Sweet, first video to be played from a game.
02-15-2016, 07:04 PM
Tried testing with rpcs3-v0.0.0.6-474-g3b7d0bc-win_x64, throws out
or
Tried with: PPU1 + SPU1 and PPU2 + SPU2; OpenGL and DX12
Doesn't get to the loadable state
Log attached (PPU1 + SPU1 w/ DX12)
Code:
{rsx::thread} Exception: Unknow surface depth format 0
(in file Emu\RSX\GCM.cpp:869, in function rsx::to_surface_depth_format)
Please report this to the developers.
Code:
{rsx::thread} Exception: unknow surface color format 0
(in file Emu\RSX\GCM.cpp:914, in function rsx::to_surface_color_format)
Please report this to the developers.
Tried with: PPU1 + SPU1 and PPU2 + SPU2; OpenGL and DX12
Doesn't get to the loadable state
Log attached (PPU1 + SPU1 w/ DX12)
metallicafor
02-15-2016, 07:12 PM
i personally would mark this as issue on github as the recent rsx pulled requests propably have something to do with this error. It used to work, at least the intro and it doesnt now, so something might be incorrectly implemented.
02-15-2016, 07:15 PM
(02-15-2016, 07:12 PM)metallicafor Wrote: [ -> ]i personally would mark this as issue on github as the recent rsx pulled requests propably have something to do with this error. It used to work, at least the intro and it doesnt now, so something might be incorrectly implemented.
Latest time it is known to work is from OP's post @ 03-09-2014. Two years have passed, so trying to find which commit broke it would be almost impossible I guess. Unless someone did manage to get it working on a recent build?
tambre
02-15-2016, 07:57 PM
Before we ignored quite fatal errors. Depth format passed to the game was absolute garbage (2567 or something like that), but the emulator ignored it. It also reminds, that this was the first game I ever tested, when I got interested in PS3 emulation
04-08-2017, 07:36 AM
So this game still only goes to intro, but throws a new error. I can't actually get said error, because:
http://puu.sh/vdgAD.png
After about 30 seconds. It just eats up ever more RAM until I end the process manually; can't even stop the emulator. An error dialog also pops up, but it's empty. Does the same on OGL and Vulkan.
http://puu.sh/vdgAD.png
After about 30 seconds. It just eats up ever more RAM until I end the process manually; can't even stop the emulator. An error dialog also pops up, but it's empty. Does the same on OGL and Vulkan.
07-12-2017, 01:17 AM
http://puu.sh/wHjyy.png
So this is new. Still doesn't do anything else, and I also can't upload the log, but still.
So this is new. Still doesn't do anything else, and I also can't upload the log, but still.
nash67
08-06-2017, 05:05 AM
RPCS3 v0.0.3-5594-c9d06b09
show 2 developers screen
then pops up with the error
then nothing but a black screen
show 2 developers screen
then pops up with the error
then nothing but a black screen
10-14-2017, 04:24 PM
RPCS3 v0.0.3-3-1572d01 Alpha
Still intro
After closing a pop-up message that says you do not have enough disk space the game gets stuck on a black screen with this error:
U {PPU[0x1000000] Thread (main_thread) [0x0030e66c]} sceNp TODO: sceNpCustomMenuRegisterActions
U {PPU[0x1000006] Thread (Trophies) [0x00024ab8]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0x20ec8080, options=0x0)
Once the trophy implementation is completed this should be retested.
Still intro
After closing a pop-up message that says you do not have enough disk space the game gets stuck on a black screen with this error:
U {PPU[0x1000000] Thread (main_thread) [0x0030e66c]} sceNp TODO: sceNpCustomMenuRegisterActions
U {PPU[0x1000006] Thread (Trophies) [0x00024ab8]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0x20ec8080, options=0x0)
Once the trophy implementation is completed this should be retested.
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