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Shaders decoder issues, shows some logo texture in RSX debugger.

aniruddh

load texture and trophies
Tested on recent master build. Requires .sdat files decrypted and libSre LLE'd. Shows menus, graphics kinda broken. Crashes after choosing difficulty.
Code:
...
RSX: E {rsx::thread} Src type 3 used, please report this to a developer.
RSX: E {rsx::thread} Src type 3 used, please report this to a developer.
RSX: E {rsx::thread} Src type 3 used, please report this to a developer.
RSX: E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(96,75): error X3000: syntax error: unexpected token '.'
D:\rpcs3\FragmentProgram.hlsl(96,71-80): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\rpcs3\FragmentProgram.hlsl(96,71-80): error X3013: Possible intrinsic functions are:
D:\rpcs3\FragmentProgram.hlsl(96,71-80): error X3013:     abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint)
Tested on recent master build v0.0.1-8-60bd2fb using OpenGL. Shows better graphics in menu, but still crashes on loading screen due to shaders issue
Code:
E {rsx::thread} RSX: Unknown/illegal instruction: 0x6e (forced unit 0)
E {rsx::thread} RSX: Failed to compile shader: 0(98) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
0(99) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
0(100) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
0(101) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(98) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
0(99) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
0(100) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
0(101) : error C0000: syntax error, unexpected reserved word "break", expecting "::" at token "break"
(0) : error C2003: incompatable options for link
'

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Probably playable now.

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
It's playable yep.
are there any settings to select? On the wiki it says no options that deviate.
It hard locked for me at completion of second level.
Maybe accurate x float? I'll try it.

Graphics flicker but in game are playable.

Sorry for necro bump but I literally just ripped this game from my PS3 and first time I have tried it on RPCS3.
I only rip games which say playable if I own them (my PS3 library is biggest of all my consoles, it's huge).
but I don't see how this is playable if it locks up and doesn't advance to say level 3 for example, which is why I ask if there are other settings to consider.