Ekaseo
03-06-2014, 06:55 PM
Can some1 make a tutorial how to decrypt those games in rpcs3? Many PSN games require this, but i dont know where to put the file so it decrypts. Any help with that plz?
(03-06-2014, 06:55 PM)Ekaseo Wrote: [ -> ]Can some1 make a tutorial how to decrypt those games in rpcs3? Many PSN games require this, but i dont know where to put the file so it decrypts. Any help with that plz?
(03-07-2014, 11:53 AM)Ekaseo Wrote: [ -> ]put the rap files into the dev_usb000 folder and it should decrypt the games just fine
(03-07-2014, 12:23 PM)Dante38490 Wrote: [ -> ](03-07-2014, 11:53 AM)Ekaseo Wrote: [ -> ]put the rap files into the dev_usb000 folder and it should decrypt the games just fine
So I found a software for some rap file, and it works, but I can not created myself a file .rap, I understand anything :/
(03-07-2014, 11:37 PM)Hykem Wrote: [ -> ]Yeah... Sorry about that.What is needed is a ps3 with a custom firmware?
I placed a small note on the crypto commit, but it wasn't really intuitive for users to go check the comments and notice that .rap files need to be placed under the dev_usb000.
I guess I should add this information to the Wiki.
There are only two ways to decrypt a PSN game (with a local license). One is using your console's ACT.DAT and your IDPS to generate a new RIF key (this method is still not implemented in RPCS3, but it's not used very often) and the other is simply using the RAP file that comes with the game PKG to generate the referred key.
(03-08-2014, 12:18 AM)Dante38490 Wrote: [ -> ](03-07-2014, 11:37 PM)Hykem Wrote: [ -> ]Yeah... Sorry about that.What is needed is a ps3 with a custom firmware?
I placed a small note on the crypto commit, but it wasn't really intuitive for users to go check the comments and notice that .rap files need to be placed under the dev_usb000.
I guess I should add this information to the Wiki.
There are only two ways to decrypt a PSN game (with a local license). One is using your console's ACT.DAT and your IDPS to generate a new RIF key (this method is still not implemented in RPCS3, but it's not used very often) and the other is simply using the RAP file that comes with the game PKG to generate the referred key.