rpcs3-v0.0.0.6-454-gf66468f
It gets ingame (and freezes) with
DirectX 12
PPU Interpreter 1 / 2
SPU Interpreter 1 / 2
All the modules above LLE'd except cellFont because it throws a generic exception not starting the game.
Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear.
Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame.
(02-08-2016, 06:05 PM)Annie Wrote: [ -> ]rpcs3-v0.0.0.6-454-gf66468f
It gets ingame (and freezes) with
DirectX 12
PPU Interpreter 1 / 2
SPU Interpreter 1 / 2
All the modules above LLE'd except cellFont because it throws a generic exception not starting the game.
Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear.
Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame.
cellFont HLE is absolutely abysmal right now. I'm planning to hopefully rewrite it in the coming months.
It should be fully playable in latest build and tested past few levels
It requires all the following LLE to be fully functional including text in title and in-game without slowdown
librtc
libresc
libfont
libfrontFT
libfreetype
Moved to playable, as it's very very likely fully playable. Would be nice if anyone actually fully confirmed it.
Unfortunately , it always freeze when in-game so it is only half-playable.
(06-20-2016, 04:09 PM)jacky400 Wrote: [ -> ]Unfortunately , it always freeze when in-game so it is only half-playable.
Agreed. In my opinion it should be moved to half-playable. I tried every core, every renderer, every relevant LLE, it always freeze at some point of the first 3 stages. And
it does not generate a log when it freezes, so nothing to show here.
thanks jacky400 ,for lib. im noob.
This is again Playable as per PR #2351 (
https://github.com/RPCS3/rpcs3/pull/2351), commit 48d45301
LLE: sre, spurs_jq, resc, rtc, font, fontFT, freetypeTT (yes, no freetype)
Tested with above and OpenGL, PPU fast, SPU recompiler/fast