03-06-2014, 02:40 AM
pnkie666
03-11-2014, 07:23 PM
so...it's a nice progress, i think. :3 [Image: 8g8zdwe380Y.jpg]
Ekaseo
12-02-2014, 12:18 AM
just a tiny update, it displays a yes or no option. when you press yes, the game freezes and when you press no the game shows an access violation error and stops
10-17-2016, 04:00 PM
Shows loading animation at 60FPS
Stops with:
E {PPU[0x70000000] Thread (main_thread) [0x004641f4]} PPU: 'sceNpMatching2CreateContext' aborted
F {PPU[0x70000000] Thread (main_thread) [0x004641f4]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sceNp2.cpp:277)
If libsysutil_np2 is loaded it stops with:
E {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} PPU: 'cellSysutilRegisterCallbackDispatcher' aborted
F {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)
Both added to the list at https://github.com/RPCS3/rpcs3/issues/1936
The log is a loop of sys_memory_get_page_attribute which crashes RPCS3 when I stop the emulation because it gets nowhere.
(Tested with OGL and VK, same results)
Stops with:
E {PPU[0x70000000] Thread (main_thread) [0x004641f4]} PPU: 'sceNpMatching2CreateContext' aborted
F {PPU[0x70000000] Thread (main_thread) [0x004641f4]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sceNp2.cpp:277)
If libsysutil_np2 is loaded it stops with:
E {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} PPU: 'cellSysutilRegisterCallbackDispatcher' aborted
F {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)
Both added to the list at https://github.com/RPCS3/rpcs3/issues/1936
The log is a loop of sys_memory_get_page_attribute which crashes RPCS3 when I stop the emulation because it gets nowhere.
(Tested with OGL and VK, same results)
03-15-2017, 09:53 PM
Goes ingame and saves progress but no sound second time I encounter this issue, I suggest someone else test this game and if they get sound working send it to playable. For now ingame.
05-21-2017, 07:00 PM
rpcs3-v0.0.2-2017-05-21-2d736ea8_win64
Now playable at 60fps with vulkan and has sound.
Now playable at 60fps with vulkan and has sound.
05-25-2017, 12:52 AM
Moving to Playable, everything appears to work.