05-30-2018, 08:15 PM
Pages: 1 2
06-23-2018, 07:09 PM
Not playable on rpcs3-v0.0.5-6996 (Ghost of Sparta crashed right when the gameplay should start)
Also not playable on rpcs3-v0.0.5-6847 and rpcs3-v0.0.5-6860 (too frequent ingame crashes)
Only version I could play it (with only few crashes) was rpcs3-v0.0.5-6784 (didn't try older ones), but with considerable audio stuttering during gameplay in some stages (but not cutscenes). Completed Chains of Olympus and I'm about to complete Ghost of Sparta
I'm using a Intel® Core i5-4210U CPU @ 1.70GHz | 4 Threads | 5.89 GiB RAM | AVX+ and NVIDIA GeForce 840M
I also used the recommend settings on this thread:
OpenGL
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
Threads Auto
Load liblv2.sprx only
Thread scheduler and loop detection checked.
Aspect Ratio is 16:9, Default Resolution 720p, 300% Res scale, default res scale threshold
Framelimit: 60
Anisotropic x16
Audio Out: XAudio2
Using MMJoystick
Also not playable on rpcs3-v0.0.5-6847 and rpcs3-v0.0.5-6860 (too frequent ingame crashes)
Only version I could play it (with only few crashes) was rpcs3-v0.0.5-6784 (didn't try older ones), but with considerable audio stuttering during gameplay in some stages (but not cutscenes). Completed Chains of Olympus and I'm about to complete Ghost of Sparta
I'm using a Intel® Core i5-4210U CPU @ 1.70GHz | 4 Threads | 5.89 GiB RAM | AVX+ and NVIDIA GeForce 840M
I also used the recommend settings on this thread:
OpenGL
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
Threads Auto
Load liblv2.sprx only
Thread scheduler and loop detection checked.
Aspect Ratio is 16:9, Default Resolution 720p, 300% Res scale, default res scale threshold
Framelimit: 60
Anisotropic x16
Audio Out: XAudio2
Using MMJoystick
Pages: 1 2